Click on any of the term papers to read a brief synopsis of the research paper. The essay synopsis includes the number of pages and sources cited in the paper.
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Animation Advancements in Geri's Game Short Film by Pixar
A 12 page research paper in which the writer assumes the personal of an art journalist assigned to cover a hypothetical 3D exhibition, Simulatrix, in which Pixar's short film, "Geri's Game" is a featured exhibit. The writer analyzes the film and explains why this film is so significant, which the writer attributes to its introduction groundbreaking technological innovations. Bibliography lists 10 sources.
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Golden Age of Hollywood and Economic Strategy
A 9 page overview of the economic strategy launched in film production and promotion during the 1930s and 1940s. This strategy, in part, included the dynamics of film production (dynamics of the producer-unit system) and the alliance between studio systems and exhibitors, alliances established through vertical integration. One of the most important inclusions in this economic rationale, however, was the "bankable" star system. Bibliography lists 5 sources.
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History of Typography and Design
This 6 page paper considers the
history of topography, as well as its
modern applications. Bibliography
lists 5 sources.
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Graffiti's Development History
This 5 page report
discusses the existence of graffiti and the fact that graffiti is
an expression of art, whether political, social, or aesthetic, it
expresses something that its creator wants to express through the
medium of paint and a bare surface that will be viewed by others.
Bibliography lists 6 sources.
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Graphic Arts and its History
This 28 page report discusses graphic art in terms of its development, its history, and where it will go in the future. In considering the future of graphic arts, it can be remarkably instructive to look at its history and how it has governed its developed. Both the history and potential future of graphic art are looked at in the report. Bibliography lists 20 sources.
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Girls, Dolls, and Concepts of Gender
A 3 page research paper that examines child development literature, focusing on how playing with dolls may influence gender concepts for girls. Bibliography lists 6 sources.
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Twenty First Century Cultural Artifacts and Ideologies
This 4 page paper justifies the author’s choices for literature, film, art, music, and toys to include in a time capsule. The author argues that our culture has morally disintegrated and chooses objects that illustrate that disintegration. Bibliography lists 1 source.
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Overview of Two Web Articles on Creative Design
In three pages this paper presents an overview of two articles covering creative design topics, ‘How to Spot and Work with Graphic Engineers’ by Prescott Perez-Fox and ‘Grid-Based Design: Six Creative Column Techniques’ by Sean Hodge. There are no additional articles listed in the bibliography.
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Post Industrialization Graphic Design
A 5 page paper discussing changes the computer age has brought to graphic design. The design abilities central to the success of the graphic designer receive greater expectation than in the past. No longer is it sufficient for a graphic designer to produce a marketing piece showing the product with a smiling consumer standing nearby. Now, such visuals are expected to convey a variety of marketing messages including quality, value and status. The creativity factor of the graphic designer has been highlighted so that it is now one of the most important qualities the designer can bring to work. Bibliography lists 2 sources.
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Graphic Design, Typography, and the Impact of CAD Design
This is a 10 page paper discussing the evolution of typography and graphic design from a historical perspective and the recent advent of computer-aided design. Typography and graphic design have gone through a great deal of evolution since the introduction of the first printing press in the 15th century. Since that time, typography has been impacted greatly by the industrial revolution, the introduction of photocomposition and most recently, computer technology. In each revolutionary step, designers have maintained certain styles and formats while at the same time developed new and exciting aspects of the trade. The recent computer-aided design (CAD) applications which have been introduced have allowed graphic designers to not only develop new types of fonts, styles and logos at their desktop but have also expanded their responsibilities to include not only traditional design but the responsibilities previously of the typesetters themselves in addition to being the main designers for the market involving printed materials and graphics used in advertising, inter-active media and web design.
Bibliography lists 10 sources.
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Three Graphic Artists
A 3 page paper which examines the influence and impact of three graphic artists. The artists are Michael Schwab, Gary Panter, and Art Chandry. Bibliography lists 5 sources.
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Computer Graphics Applied to Photography
A 3 page overview of the advances computer graphics are making into the modern world of photography. Digital art is many times more powerful than any combination of previously existing medias such as television, radio, video, film, text and images. With electronic art the graphic design artist can produce a virtual world, images can be transmitted around the world in milliseconds and changes can be incorporated in almost as little time in sizing, composition, layering, blending and other artistic considerations. Bibliography lists 3 sources.
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Army Battle Dress Uniform
A 5 page research paper that discusses the importance of Army regulations that govern the dress codes and personal appearance. The writer focuses on the regulation governing the wearing of mustaches and also on the regulations governing battle dress uniforms. Bibliography lists 2 sources.
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Digital Techniques for the Compression of Images
This 15 page report discusses the fact that, currently, JPEG is still the most common way of storing and exchanging still-photograph image information. However, fractal compression, wavelets, progressive decompression, bandwidth availability, are considerations, as is the ultimate application of the various image compression tools. The best compression techniques all lessen overall storage density and transmission bandwidth for still and video images, both within a system and between systems. Therefore, new solutions are being (and have been) actively sought. Bibliography lists 10 sources.
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Computer Aided Graphic Design
30 pages in length. There have been myriad technological advances throughout the past one hundred years. Indeed, the twentieth century turned out to be the springboard for the
unprecedented advancement in the graphic design industry, effectively availing entirely new and divergent concepts with which designers can create. From meager beginnings,
the graphic design industry has progressed into a much utilized and highly respected enterprise. The writer
discusses various changes and occurrence influential to the 20th century graphic design industry, including the transition from 2D to 3D; the incorporation of feng shui; and the issues of gender inequality. Bibliography lists 18 sources.
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Films and 3D Computer Graphics
A 5 page essay on how the modern film industry now uses 3D computer graphics to create special effects instead of more traditional methods. Bibliography lists 4 sources.
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Review of Two Graphic Design Articles
This 3 page paper reviews two articles on graphic design; "Graphic Design Principles: the keys to graphic success" and "What Do You Need to Know Before You Design Your Own Logo?" looking at the approach, the contents and the usefulness of the articles. The bibliography cites 2 sources.
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The Existential Peanuts
This 3 page paper considers whether or not Peanuts could be considered as an examination of existentialism as well as an extremely amusing comic strip, and concludes that it can. Bibliography lists 4 sources.
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Analogue to Digital Photography Shift and its Implications
This is a 4 page paper on the implications of the shift from analogue to digital photography. With the recent shift of analogue to digital photography, critics cannot help but wonder what the implications of this change will be in regards to the ideals of originality, truth and authenticity of the work. From a traditional viewpoint, Benjamin and others argued that art loses its authenticity and originality once it is mass reproduced because art and photography have an intrinsic link with time and space which relates to these two aspects. In addition to the fact that digital photography can be mass reproduced in an exact manner, it also lends itself to being altered and manipulated quite easily. While this may imply that all original components of the piece are lost forever, some graphic designers have recently expanded this component to create a new field to allow for original technical work which is considered reflective of modern society. While Baudrillard stated that the media has turned modern society into one which is devoid of authentic experience, some critics allow that digital technology may actually provide a further medium to create authentic and dynamic experience.
Bibliography lists 5 sources.
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Vector, Mass, Shape, and Line in a Praying Mantis Drawing
A 5 page analysis of a simplistic piece of art produced by a young child. This paper defines line, shape, color, mass, and vector and notes the utilization of each in the subject artwork. Bibliography lists 1 source.
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Advertising, Art, and Print Media
This 4 page paper takes a look at art and advertising with attention to print media. Four questions are answered in respect to past, current and future trends. Bibliography lists 3 sources.
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Supervision & Teacher Evaluation
A 3 page research paper that discusses the implementation of contemporary pedagogical concepts regarding supervision instruction and teacher evaluation in a small rural high school. Bibliography lists 3 sources.
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Graphic Design and Color
A 4 page report that discusses the interrelationship of color theory and graphic design from a psychological impact perspective. A brief overview of the role of the computer in the delivery of graphic designs is also covered. Bibliography lists 6 sources.
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Disney the Skilled Animator
A 5 page paper that looks at the development of Walt Disney as an animator and as a focus in the animation industry. Since his beginnings in animation in 1919, Walt Disney always demonstrated his skills as an animator, developing his skills from animation techniques created by others. But Walt Disney's greatest contribution to the industry was his organizational skills, his eye for detail, and his animation process that he developed for other animators. Bibliography lists 5 sources.
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History of Typography and Design
This 6 page paper considers the
history of topography, as well as its
modern applications. Bibliography
lists 5 sources.
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Big Business and Low Budget Graphic Design
A 15 page research paper that addresses the revolution that has taken place in recent decades relative to the field of graphic design. The writer argues that the ability to produce quality graphics with a small budget is now available through technological innovation, but that the human elements of creativity and knowledge of graphic art still govern how the technology is utilized. Bibliography lists 20 sources.
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Gender and Ethnic Prejudice in Graphic Design
10 pages in length. Ethnic and gender discrimination is no stranger to the workplace. Inasmuch as graphic design is essentially a white man's world, it has been extremely difficult for ethnic women to break the mold and be represented for their talents, while not being overlooked merely because of their gender. To say that ethnic women have had to fight for their existence within the world of graphic design would be a gross understatement. Indeed, the road to self-expression through the artistic expression has been paved with patriarchal intolerance and characteristic skepticism. That women have been forced to prove their worthiness within the stringent boundaries of a male-dominated industry speaks volumes about the inherent fortitude that comprises the female spirit. The concept of feminism embodies a number of critical theories by which to better address the various perspectives of interdisciplinary connection. The writer discusses that a primary quest exists to assess the sometimes-strained yet always misunderstood relations between the genders within the graphic design industry. Bibliography lists 5 sources.
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Graphic Design and Feng Shui
18 pages in length. Advertising is the lifeblood of any company; without it, there is little other way to reach one's target consumer. Indeed, there exist myriad methods and theories that lay claim to appealing to the most number of potential clients; however, there is yet another new and innovative way of approaching the complex and often confusing industry of advertising. The writer discusses how feng shui, a Chinese application that literally means "wind and water," represents an up and coming form of advertising in the graphic design industry. Bibliography lists 14 sources.
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Tamas Waliczky's Digitalized Wide Angle Photography
A 5 page paper that explores the methods and effects of the interactive computer digital photography of Hungarian-born photographer Tamas Waliczky. Works discussed include "Focus", "Landscape", "Sculptures", "The Garden", "The Forest" and "The Way". Bibliography lists 4 sources.
Click on any of the term papers to read a brief synopsis of the research paper. The essay synopsis includes the number of pages and sources cited in the paper.