Research Paper On The Effects Of Violent Video Games

Click on any of the term papers to read a brief synopsis of the research paper. The essay synopsis includes the number of pages and sources cited in the paper.

  • Video Games and Social Responsibility

    In three pages this paper discusses the continued controversy surrounding the violent content of video games and considers whether or not video game designers have a social responsibility to eliminate the gratuitous violence and abuse of women that are prevalent in video games, an entertainment market that consists predominantly of children. Four sources are listed in the bibliography.

  • Violence and Video Games

    A 9 page review of the violence of video games and the possible impacts of these games on real life violence. Suggests that the level of violence we are experiencing in our society today can be correlated, at least to a certain degree, with the violent stimuli our children are being exposed to through video games and other sources. Bibliography lists 10 sources.

  • Ethics, Labeling, and Video Games

    A 12 page paper describing video games and the fact they contain graphics, language and ideas that may be objectionable and damaging if not handled properly. At present the method of censuring is labeling the games. Descriptions of games and of advertising is described. The main point in focus is the fact that it is the parents' responsibility to filter the information of video games just as it is their responsibility to control the child's access to television, music, and movies. Bibliography lists 9 sources.

  • Effects of Violence in the Media

    Violence as portrayed by the television, film, and music industries is discussed in this 25 page paper. Actual cases of copycat crimes are noted in addition to a section devoted to the effects of music videos. A discussion on video games is also included. Solutions to the problem are provided, including a discussion on the new V-chip technology and the new television rating system. The paper is replete with references to the latest studies on media violence. Bibliography lists 23 sources.

  • VIDEO GAME INDUSTRY - AN OVERVIEW

    This 4-page paper examines the video game console industry, its major players and its strategies (both development and marketing).

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